And so we come to the end of my favorite time of year, and sort of abruptly at that. We already have about eight inches of snow here. It's byoo-tee-ful.
Friday, November 29, 2013
Autumn's End
And so we come to the end of my favorite time of year, and sort of abruptly at that. We already have about eight inches of snow here. It's byoo-tee-ful.
Friday, October 25, 2013
AbeBoxx
I'm a huge fan of the Oddworld video game franchise, and it is easily one of my biggest influences as an artist. In particular, artists Farzad Varahramyan and Raymond Swanland inspired me in ways I could not put into words.
The original Oddworld team (Oddworld Inhabitants) is no more, but a UK-based indie developer known as Just Add Water has picked up where the original creators left off. J.A.W. is exactly what an indie company should be; games made by the fans for the fans.
One such fan, who I met in the early aughts through an Oddworld fan forum, now works as J.A.W.'s studio coordinator. He approached me with some graphic design work that their in-house artists couldn't complete because they were bogged down by other responsibilities. The opportunity was too good to pass up.
I was almost certain J.A.W.'s ceo, Stewart Gilray, would have some revision notes for me, but he didn't! All the feels when someone tells you your work is perfect. I may or may not be working on a few more of these in the future. I'll be sure to post about them here if that ends up being the case.
The original Oddworld team (Oddworld Inhabitants) is no more, but a UK-based indie developer known as Just Add Water has picked up where the original creators left off. J.A.W. is exactly what an indie company should be; games made by the fans for the fans.
One such fan, who I met in the early aughts through an Oddworld fan forum, now works as J.A.W.'s studio coordinator. He approached me with some graphic design work that their in-house artists couldn't complete because they were bogged down by other responsibilities. The opportunity was too good to pass up.
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Dat sexy emboss. |
I was almost certain J.A.W.'s ceo, Stewart Gilray, would have some revision notes for me, but he didn't! All the feels when someone tells you your work is perfect. I may or may not be working on a few more of these in the future. I'll be sure to post about them here if that ends up being the case.
Sunday, October 13, 2013
Sid
I was totally unaware of Tank Girl when I first came up with this character. Honest!
A lot of problems with this drawing structurally, but I'm happy with the color.
Thursday, October 10, 2013
Autumn Snooze
Autumn is easily my favorite time of year, and the pumpkin cache grows every day
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O mah gourd! |
I'm picky when it comes to muh gherkins, especially this year. Some of these beauties will be starring in a short film I'm working on. More on that soon, assuming I dedicate what little free time I have to personal enterprises and not Dark Souls (or Dark Souls 2).
Sunday, September 22, 2013
Back in business (sort of)
So it's been over a month since I've had a working PC. It's been exhausting, but I finally figured out and rectified the problem... more or less. For a while I thought it was the power supply, then I did some troubleshooting and thought it was the motherboard, some more troubleshooting, and finally I reach the end of the shrubbery maze; my primary hard drive was toast. This sucks, as a lot of my important client work was on this drive. Normally I save back-ups of everything to an external drive, but I got a bit lazy in my hastiness to meet deadlines and made the mistake of saving some of my work to the desktop.
I replaced the hard drive with a fresh install of Windows, and I have been working off of it since. There's still a glimmer of hope for my old hard drive, but it's a matter of money, and I'm woefully short.
I'll be pulling a few all-nighters in the coming weeks to catch up on the work I've missed. More to come.
I replaced the hard drive with a fresh install of Windows, and I have been working off of it since. There's still a glimmer of hope for my old hard drive, but it's a matter of money, and I'm woefully short.
I'll be pulling a few all-nighters in the coming weeks to catch up on the work I've missed. More to come.
Tuesday, August 27, 2013
Courtesy of Garrett
In the mean time, have some gifs Garrett built from some of the new footage.
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Though Tack is the protagonist, original animation of him under Dick's supervision is a rarity. |
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Thankfully, first impressions are most important. When we're first introduced to Tack, we're greeted to this beautiful animation of him dreaming. |
Wednesday, August 21, 2013
Tuesday, August 6, 2013
Blehurgh
So it's been a rough few months, and I'm finally settled into a new environment where I can focus on my work. I think. Maybe. More to come.
Tuesday, March 26, 2013
Tuesday, March 19, 2013
Art & Dog
Catching up on some painting. Fwuh. Nice to have the time. The beast guy is getting a makeover and a paint job. Muscles are fun to draw, even if I feel a bit homosexual drawing them.
Wednesday, March 13, 2013
Sketchery
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Non-butt. |
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*snort* |
Friday, February 22, 2013
Phido's Eye
Here's a short video I put together highlighting the completion of the shot mentioned in this post. Hope you enjoy!
Thursday, February 21, 2013
Spring (sorta) cleaning...
Been a while since I've posted. It's been a hectic month.
Decided to convert one of the spare rooms upstairs into a temporary art studio so I can crank out more work in a considerably less cramped environment. Expect some new art soon.
Decided to convert one of the spare rooms upstairs into a temporary art studio so I can crank out more work in a considerably less cramped environment. Expect some new art soon.
Tuesday, January 29, 2013
Moleskin
Breakin' in the new moleskin (I know it's 'moleskine', but I like 'moleskin' more). I did a quick and somewhat ghostly sketch of my girlfriend's profile while she was watching King Kong. No detail, just form. More to come, or should I say... mole to come. *snort*
Wednesday, January 16, 2013
Building A Door
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Just perhaps... |
Then there are those shots that fall right inbetween. They're short, but might be missing a crucial element like a background or some minor animation that has to be done from scratch.
Making stuff from scratch is one thing, but making stuff from scratch that also has to be consistent with a visually sophisticated work that is not your own is a whole other bag o' kippers. Like life drawing, it's not enough to just recreate what you see. You have to interpret it from all angles.
This is one of those shots...
In a nutshell, the sequence is a quick zoom from a wide shot of a prison door to a tight shot of a barred window. ZigZag's hungry pet vulture, Phido, is peering in with one sinister yellow eye. No finished footage of this shot as intended exists. All we have to go on from the workprint is a pencil test of abysmal fidelity.
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Phido peeping in.
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Dem bedroom eyes. |

The colors of the pieces were often inconsistent, and some chunks were just unobtainable (I originally typed "ungettable", which I swear is a word, but Webster's says it isn't). A crapload of stamp-tooling and color correcting later, I manage to recreate the background plate and then some.
While this is great for the wide shot, the resolution ain't gonna cut it for a close-up. A detailed close-up of the window had to be made too. So I made one.
It's tricky business making an image with such a low pixel density look good enough for an HD remaster. Garrett was very pleased with the final results, and I can't wait to see the shot fully animated.
Hours of hard work for a shot that will ultimately be about three seconds long. Welcome to film, asshole.
Tuesday, January 8, 2013
X-mas Haul
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On the first day of Christmas, my true love gave to me... |
What did you mugs get this year?
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